Is Blade & Soul Worth Playing

posted on 23 Feb 2016 08:34 by albionmall

To start, I don't want this thread to be bashing the two games against each other in a fanboy flame conflict. I just have a question concerning Blade and Soul in comparison to GW2.

What's mostly attracting me to Blade and Soul is the aesthetic. As an Asian, I don't really see a lot of such touches into MMOs these days. Even GW2 is quite stingy on Asian aesthetic thus far (at least...you need more BNS Gold). I was thinking about trying out Blade and Soul for that reason...as well as the good combat I have heard about from many reviews.

So...is Blade and Soul worth investing some time in, coming from Guild Wars 2? Some more specific questions I have include:
-How do the stories compare? Is there a strong sense of lore?
-Are the customization options good?
-Is the cash shop a big issue? To clarify, I don't mind paying for the occasional outfit. However, I will get annoyed if the cash shop is pretty much essential to have a decent game experience (ahem Star Wars: The Old Republic -_-)
-How grindy is it? I don't mind working for my goods, but I really don't want to be putting hours on end into the game. That being said, I'm hoping for something a bit more grindy than Guild Wars 2...though not by much if possible :).

bns and gw2 largely play the same, but the main difference as far as im concerned is bns is going to feel way, way more linear. You're more or less doing the same sorts of things, questing in bns or hearts in gw2, but gw2 is just built to make you feel like you're in a more alive world. There's also the public event chains and mastery stuff at endgame now, world completion, fractals, kind of indepth and unique collections/achievement system.

basically, gw2 just has a lot going on in it, and that's really the main reason Id kind of put it above bns. So with that said, I REALLY love bns too, it's just a lot Blade & Soul Items. The stories... gw2 has really good lore, but pretty poor storytelling in my opinion. bns has amazing storytelling, and really awesome cutscenes, and as far as the lore goes I have no idea though because it was all in chinese.

The customization in bns is great, tons of options and the ability to make some pretty unique toons (that still look good, though you can make some freakish ones too if you were inclined)

Albion Online: Severe PvP Bug

posted on 25 Jan 2016 13:17 by albionmall

Two bugs here, kind of in the same vein. The first bug we have found was not quite replicated by us, but it has happened twice now, with the second time being captured on video.

Bug #1:
Summary: The Quarterstaff Q ability Concussive Blow does not consume all the stacks when knocked off a horse entity, causing each successive Q hit to act as a third stack stun -- but never consumes the stacks.

Actual Result: When reaching the third stack off Concussive Blow, I was stunned and the 2 stacks from concussive blow never consumed to Buy Albion Online Gold; they eventually fall over time, but each successive Concussive Blow strike stunned me during that duration (but did not refresh the timer either).

Expected Result: After reaching a third stack from Concussive Blow, I'd have expected the 2 stacks I had already to be consumed and the following Concussive Blows to start stacking anew.

Steps to Replicate: Unable to replicate but this has happened at least twice now. We tried to replicate it a few times, but we are unsure as to what factors it would require. All we know is that it appears to happen in regards to riding a horse and being knocked off it while Concussive Blow is stacking. (See video below: when I am removed from my horse and stunned, the debuff "slot" for concussive blow stacks moves from the last to the first, but remains 2 stacks)

Video: Youtube Video here

Quick Sum Up of what we think happens here:
It appears to be an issue with horse entities/objects and transferring debuffs to the parent object (or child object? depending on hierarchy) when the horse is removed. It has only ever happened when on a mount and being removed, but again we cannot fully replicate this. Other factors could include de-sync from server and all that.

If you also notice, at one point I would have been able to blink/cast/move whatever, I try to spam my instant heal on myself or blink to a location. However, this is prevented due to.... bug number two:

Bug #2:
Summary: Being stunned while moving and trying to cast sometimes causes desync from the client/server, preventing casting or using of abilities until you move (resyncing with the server).

Actual Result: When moving and trying to cast heals on myself, when I get stunned, when the stun duration is over I can no longer cast spells; it tries but auto cancels the spell/ability until I move again.

Expected Result: When moving and casting, after I get stunned and the duration is over, I'd expected to continue to be able to cast spells/use abilities without having to move.

Steps to Replicate: Move around and self cast abilities (or on others if you can swing that setting), while someone who can stun (we tested with quarterstaves and hammers) stuns you. Without moving after being stunned, try to cast again with the help of Cheap Albion Online Gold. You shouldn't be able to until you actually move to re-sync your client with the server.

How Do You Feel About Item Progression of Albion Online

posted on 23 Jan 2016 10:37 by albionmall

Tiers
There is currently 8 tiers in the game
Higher tier items are usually 20-30% stronger than the items in the tier below
To find highest tier ressources, you will have to venture deeper and deeper into the open world PvP zones
Items generally get repeated across tiers, So if there is a T3 broadsword, there is likely going to be a better T4 broadsword that is quite similar
Higher tier versions of the same item do sometimes get extra abilities for you to choose from

Rarity
There is currently 3 rarity levels for items. Common, Uncommon, Rare
Uncommon and Rare items are not a better version of a corresponding normal item, but they are a totally different item. While the broadsword is a normal item, the 2h sword is an uncommon one and will be significantly different in terms of stats and abilities.
Each rarity level increases the overall power of the item by 20-30%. So you could say that a T6 common item is about as strong as a T5 uncommon item

Quality
When crafting an item, there is a chance to a get a higher quality level. A higher quality level means that the base stats of the item, are higher than usual, but the item itself is exactly the same. For example, a "masterpiece" T4 broad sword will do more damage than a standard quality T4 broad sword.

Cost vs Power
The power of an item increases by around 20-30% per tier/rarity level
The cost of an item increases by a much bigger factor.
One reason for this is that we want to have an interesting risk vs reward curve, i.e. we want players to actively decide whether they bring their best and most expensive gear with them (at a higher risk) or whether they use lower quality gear instead and reserve their best gear for special situations
Another reason is that it helps to balance the game by giving less advanced players a fighting chance against more advanced players
Currently (February 2015), silver cost for items (crafting and repair) increases by a factor of 3 per tier/rarity level. We will carefully evaluate after this alpha test whether that factor needs to be adjusted (or, whether we leave it as is but adjust silver spawn rates)

Cost of use
If you use your Albion Online Items, they will lose some durability
Per tier, the durability currently increases by a factor of 2. As the item cost increases by a factor of 3, the cost of use essentially increases by a facor of 1.5 per tier. I.e. if you fight mobs in T4 gear, you will need 50% more silver to repair than if you fight mobs in T3 gear
To compensate that, mobs currently drop 1.5 times more silver per tier, too
So in theory, the proportion of silver income used for repairs when farming T3 mobs with T3 gear should be the same as when farming T4 mobs with T4 gear
Having said that, based on qualitative feedback received from players, we are currently not sure how well this works out in practice. We can promise you to carefully look into this and make the required adjustments.